Showing posts with label Hands-on. Show all posts
Showing posts with label Hands-on. Show all posts

J-Stars Victory Vs. Good for Huge Anime Fans, Meh for Everyone Else (TGS Hands-on Preview)

Janelle and I played a couple rounds of J-Stars Victory Vs. for PS3. As its title indicates, the game is loaded with heroes from a wide assortment of Japanese anime and manga. Represented franchises include One Piece, Bleach, Ruroni Kenshin, Naruto, and more.

J-Stars Victory Vs. sets heroes in an arena and has them slug it out in a team-based fight. Victory is gained by filling up a win-o-meter rather than the usual method of depleting everyone’s life bar. Each character does have a life bar, but being knocked out is only a temporary setback rather than a permanent stoppage.

Fill up a special meter, and your team gets a shot to perform a cinematic special move.  Individuals can perform big attacks with cutaway movie hype as well.  This is the kind of stuff that fans will love, and it’s done with nice visuals and all the style one could ask for.

Hands-on with Deep Down, Capcom’s ambitious PS4 dungeon crawler

Tokyo Games Show was arguably a little light on big, never-before-seen new games this year. Sure, Killzone Shadow Fall, DRIVECLUB, Assassin’s Creed IV Black Flag, Resogun and the like were all present, correct and looking very shiny, but if you were after something truly box fresh, pickings were slim.

There were a handful of exceptions, of course: Yakuza Ishin from Sega (as yet unconfirmed for a Western release), the very sexy looking Soul Sacrifice Delta on PS Vita (look out for more news on this as soon as possible), and Deep Down – Capcom’s ambitious PS4 exclusive.

Gundam Breaker (PS Vita) Hands-on preview (TGS)

Gundam Breaker is a frantic multiplayer action game formerly on PS3, now moving to PS Vita. I played it on a Vita 2000, and as expected, it didn’t wow me like the Vita’s first Gundam outing, Gundam SEED Battle Destiny.

The big feature here is the multiplayer. For me, SEED Battle Destiny‘s story and characters were the most interesting part (I like SEED; I am what I am), but Breaker is the opposite. I started by decking out my Gundam in all kinds of visual tweaks, to say nothing of the massive amount of weapon, shield, helmet, and armor switched available. You could seriously go into a match any one of a possible million different ways and fight the way you want to fight, in a Gundam you practically design from scratch.

Knack: PS4-PS Vita Remote Play Works Perfectly (TGS Hands-on Preview)

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