PSB: Does Warframe use any of the DualShock 4′s technologies (touch pad, motion controls, light bar, speaker) that weren’t available with other control methods?
Kudirka: The DualShock 4 is a natural fit with Warframe’s fast-paced, third-person action. Upon entering a mission, the mysterious Lotus will brief you and your fellow Tenno through the speaker on the DualShock 4 controller, and update you as the mission goes on.
If your Warframe takes shield damage, the light bar will flicker blue and green and — once depleted — a red flicker of the light bar will indicate that your Warframe is losing health, so you better call for back-up from your co-op partners.
On top of that, each of the Warframe’s unique powers are mapped to the DualShock 4′s touch pad. If the player has enough energy available, a simple up, down, left, or right gesture on the touch pad will cast the Warframe’s special powers. This actually has been received quite well when focus testing, but there’s definitely more work to do on our end to ensure the feature is flawless.
PSB: Warframe combines a number of different art styles, cultures, and gaming conventions. How did this otherworldly fusion come about, and how does Digital Extremes find a harmony between them? How many ninja movies were viewed as reference material?
Kudirka: Traditional ninja mythology is already cool and interesting, but we needed to push that into the sci-fi realm and kind of forge our own kind of “Canadian manga,” for lack of a better term. We draw influence from anime, Arthurian legend, mythology, and you can probably see some evidence of mech fantasy, Power Rangers, and the whole cyber-ninja trope.
The gameplay follows the artistic influence by sticking to ninja themes of assassination, sabotage, and intrusion, while building an arsenal fit for space ninja commandos, including throwing stars, hunting bows, and all manner of firearms.
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